C/CPP与数据结构-第一节 线性表(三)
循环链表
- 定义: 将单链表中最后一个数据元素的next指针指向第一个元素
- 特点:
- 循环链表拥有单链表的所有操作
- 销毁链表、获取链表长度、清空链表、获取第pos个元素操作、插入元素到位置pos、删除位置pos处的元素
- 新增功能:
- 游标的定义: 在循环链表中可以定义一个“当前”指针,这个指针通常称为游标,可以通过这个游标来遍历链表中的所有元素。
- 循环链表拥有单链表的所有操作
-
循环链表新的操作:
//将游标重置指向链表中的第一个数据元素 CircleListNode* CircleList_Reset(CircleList* list); //获取当前游标指向的数据元素 CircleListNode* CircleList_Current(CircleList* list); //将游标移动指向到链表中的下一个数据元素 CircleListNode* CircleList_Next(CircleList* list); //直接指定删除链表中的某个数据元素 CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node); // 根据元素的值 删除 元素 pk根据元素的位置 删除 元素
- 如何确定一个链表是循环链表?
- 将这个链表遍历打印2次
- 设计与实现
- 插入分析:
- 普通插入元素(和单链表是一样的)
- 尾插法(和单链表是一样的,单链表的写法支持尾插法;因:辅助指针向后跳length次,指向最后面那个元素)
- 头插法(要进行头插法,需要求出尾结点,和单链表不一样的地方,保证是循环链表)第一次插入元素时,让游标指向0号结点
- 第一次插入元素
- 删除分析:
- 删除普通结点
- 删除头结点(删除0号位置处元素),需要求出尾结点
-
代码实现
//CircleList.h #ifndef _CIRCLELIST_H_ #define _CIRCLELIST_H_ typedef void CircleList; typedef struct _tag_CircleListNode { struct _tag_CircleListNode * next; }CircleListNode; CircleList* CircleList_Create(); void List_Destroy(CircleList* list); void CircleList_Clear(CircleList* list); int CircleList_Length(CircleList* list); int CircleList_Insert(CircleList* list, CircleListNode* node, int pos); CircleListNode* CircleList_Get(CircleList* list, int pos); CircleListNode* CircleList_Delete(CircleList* list, int pos); //add //根据结点的值 进行数据的删除 CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node); CircleListNode* CircleList_Reset(CircleList* list); CircleListNode* CircleList_Current(CircleList* list); //游标指向2号位置 //把2号位置返回出来,同时让游标下移到3号位置 CircleListNode* CircleList_Next(CircleList* list); #endif //CircleList.c #include <stdio.h> #include <malloc.h> #include "CircleList.h" typedef struct _tag_CircleList { CircleListNode header; CircleListNode* slider; //新增了一个游标功能 int length; } TCircleList; CircleList* CircleList_Create() // O(1) { TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList)); if (ret == NULL) { return NULL; } ret->length = 0; ret->header.next = NULL; ret->slider = NULL; return ret; } void CircleList_Destroy(CircleList* list) // O(1) { if (list == NULL) { return ; } free(list); } void CircleList_Clear(CircleList* list) // O(1) { TCircleList* sList = (TCircleList*)list; if (sList == NULL) { return ; } sList->length = 0; sList->header.next = NULL; sList->slider = NULL; } int CircleList_Length(CircleList* list) // O(1) { TCircleList* sList = (TCircleList*)list; int ret = -1; if (list == NULL) { return ret; } ret = sList->length; return ret; } int CircleList_Insert(CircleList* list, CircleListNode* node, int pos) // O(n) { int ret = 0, i=0; TCircleList* sList = (TCircleList*)list; if (list == NULL || node== NULL || pos<0) { return -1; } //if( ret ) { //仍然需要引入富足指针变量 CircleListNode* current = (CircleListNode*)sList; for(i=0; (i<pos) && (current->next != NULL); i++) { current = current->next; } //current->next 0号节点的地址 node->next = current->next; //1 current->next = node; //2 //若第一次插入节点 if( sList->length == 0 ) { sList->slider = node; } sList->length++; //注意点: //若头插法 current仍然指向头部 //(原因是:跳0步,没有跳走) if( current == (CircleListNode*)sList ) { //获取最后一个元素,让最后一个元素指向新插入的节点 CircleListNode* last = CircleList_Get(sList, sList->length - 1); last->next = current->next; //3 } } return ret; } CircleListNode* CircleList_Get(CircleList* list, int pos) // O(n) { TCircleList* sList = (TCircleList*)list; CircleListNode* ret = NULL; int i = 0; if (list==NULL || pos<0) { return NULL; } //if( (sList != NULL) && (pos >= 0) && (sList->length > 0) ) { CircleListNode* current = (CircleListNode*)sList; for(i=0; i<pos; i++) { current = current->next; } ret = current->next; } return ret; } CircleListNode* CircleList_Delete(CircleList* list, int pos) // O(n) { TCircleList* sList = (TCircleList*)list; CircleListNode* ret = NULL; int i = 0; if( (sList != NULL) && (pos >= 0) && (sList->length > 0) ) { CircleListNode* current = (CircleListNode*)sList; CircleListNode* last = NULL; for(i=0; i<pos; i++) { current = current->next; } //若删除第一个元素(头结点) if( current == (CircleListNode*)sList ) { last = (CircleListNode*)CircleList_Get(sList, sList->length - 1); } //求要删除的元素 ret = current->next; current->next = ret->next; sList->length--; //判断链表是否为空 if( last != NULL ) { sList->header.next = ret->next; last->next = ret->next; } //若删除的元素为游标所指的元素 if( sList->slider == ret ) { sList->slider = ret->next; } //若删除元素后,链表长度为0 if( sList->length == 0 ) { sList->header.next = NULL; sList->slider = NULL; } } return ret; } CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node) // O(n) { TCircleList* sList = (TCircleList*)list; CircleListNode* ret = NULL; int i = 0; if( sList != NULL ) { CircleListNode* current = (CircleListNode*)sList; //查找node在循环链表中的位置i for(i=0; i<sList->length; i++) { if( current->next == node ) { ret = current->next; break; } current = current->next; } //如果ret找到,根据i去删除 if( ret != NULL ) { CircleList_Delete(sList, i); //根据结点的值 求出结点的位置 ,根据位置删除元素 } } return ret; } CircleListNode* CircleList_Reset(CircleList* list) // O(1) { TCircleList* sList = (TCircleList*)list; CircleListNode* ret = NULL; if( sList != NULL ) { sList->slider = sList->header.next; ret = sList->slider; } return ret; } CircleListNode* CircleList_Current(CircleList* list) // O(1) { TCircleList* sList = (TCircleList*)list; CircleListNode* ret = NULL; if( sList != NULL ) { ret = sList->slider; } return ret; } //把当前位置返回,并且游标下移 //把当前游标所指的位置的元素返回出去 //游标下移 CircleListNode* CircleList_Next(CircleList* list) // O(1) { TCircleList* sList = (TCircleList*)list; CircleListNode* ret = NULL; if( (sList != NULL) && (sList->slider != NULL) ) { ret = sList->slider; sList->slider = ret->next; } return ret; } //应用main.c #include <stdio.h> #include <stdlib.h> #include "CircleList.h" struct Value { CircleListNode circlenode; int v; }; int main11() { CircleList* list = CircleList_Create(); struct Value v1; struct Value v2; struct Value v3; struct Value v4; struct Value v5; struct Value v6; struct Value v7; struct Value v8; int i = 0; v1.v = 1; v2.v = 2; v3.v = 3; v4.v = 4; v5.v = 5; v6.v = 6; v7.v = 7; v8.v = 8; CircleList_Insert(list, (CircleListNode*)&v1, 0); CircleList_Insert(list, (CircleListNode*)&v2, 0); CircleList_Insert(list, (CircleListNode*)&v3, 0); CircleList_Insert(list, (CircleListNode*)&v4, 0); for(i=0; i<2*CircleList_Length(list); i++) //怎么样证明是循环链表 { struct Value* pv = (struct Value*)CircleList_Get(list, i); printf("%d\n", pv->v); } while( CircleList_Length(list) > 0 ) { CircleList_Delete(list, 0); } printf("\n"); CircleList_Destroy(list); system("pause"); return 0; }
- 插入分析:
双向链表
- 为什么需要双向链表?
- 单链表的结点都只有一个指向下一个结点的指针
- 单链表的数据元素无法直接访问其前驱元素
-
逆序访问单链表中的元素是极其耗时的操作!
len = LinkList_Length(list); for (i=len-1; len>=0; i--) //O(n) { LinkListNode *p = LinkList_Get(list, i); //O(n) //访问数据元素p中的元素 // } //时间复杂度为O(n2)
- 定义:
- 在单链表的结点中增加一个指向其前驱的pre指针
- 特点:
- 双向链表拥有单链表的所有操作
-
结构图如下:
- 设计与分析
-
插入分析:
- 删除分析
-
双向链表的新操作
//直接指定删除链表中的某个数据元素 DLinkListNode* DLinkList_DeleteNode(DLinkList* list, DLinkListNode* node); //将游标重置指向链表中的第一个数据元素 DLinkListNode* DLinkList_Reset(DLinkList* list); //获取当前游标指向的数据元素 DLinkListNode* DLinkList_Current(DLinkList* list); //将游标移动指向到链表中的下一个数据元素 DLinkListNode* DLinkList_Next(DLinkList* list); //将游标移动指向到链表中的上一个数据元素 DLinkListNode* DLinkList_Pre(DLinkList* list);
-
- 优点和缺点
- 优点:
- 双向链表在单链表的基础上增加了指向前驱的指针
- 功能上双向链表可以完全取代单链表的使用
- 双向链表的Next,Pre和Current操作可以高效的遍历链表中的所有元素
- 缺点:
- 代码复杂
- 优点:
-
代码示例:
//dLinkList.h #ifndef _MY_DLINKLIST_H_ #define _MY_DLINKLIST_H_ typedef void DLinkList; typedef struct _tag_DLinkListNode { struct _tag_DLinkListNode* next; struct _tag_DLinkListNode * pre; }DLinkListNode; DLinkList* DLinkList_Create(); void DLinkList_Destroy(DLinkList* list); void DLinkList_Clear(DLinkList* list); int DLinkList_Length(DLinkList* list); int DLinkList_Insert(DLinkList* list, DLinkListNode* node, int pos); DLinkListNode* DLinkList_Get(DLinkList* list, int pos); DLinkListNode* DLinkList_Delete(DLinkList* list, int pos); //-- add DLinkListNode* DLinkList_DeleteNode(DLinkList* list, DLinkListNode* node); DLinkListNode* DLinkList_Reset(DLinkList* list); DLinkListNode* DLinkList_Current(DLinkList* list); DLinkListNode* DLinkList_Next(DLinkList* list); DLinkListNode* DLinkList_Pre(DLinkList* list); #endif //dLinkList.c #include <stdio.h> #include <malloc.h> #include "DLinkList.h" typedef struct _tag_DLinkList { DLinkListNode header; DLinkListNode* slider; int length; } TDLinkList; DLinkList* DLinkList_Create() { TDLinkList* ret = (TDLinkList*)malloc(sizeof(TDLinkList)); if( ret != NULL ) { ret->length = 0; ret->header.next = NULL; ret->header.pre = NULL; ret->slider = NULL; } return ret; } void DLinkList_Destroy(DLinkList* list) { if (list != NULL) { free(list); } } void DLinkList_Clear(DLinkList* list) { TDLinkList* sList = (TDLinkList*)list; if( sList != NULL ) { sList->length = 0; sList->header.next = NULL; sList->header.pre = NULL; sList->slider = NULL; } } int DLinkList_Length(DLinkList* list) { TDLinkList* sList = (TDLinkList*)list; int ret = -1; if( sList != NULL ) { ret = sList->length; } return ret; } //大家一定要注意:教科书不会告诉你 项目上如何用;哪些点是项目的重点 int DLinkList_Insert(DLinkList* list, DLinkListNode* node, int pos) { int ret = 0, i = 0; TDLinkList* sList = (TDLinkList*)list; if (list==NULL || node==NULL || pos<0) { return -1; } { DLinkListNode* current = (DLinkListNode*)sList; DLinkListNode* next = NULL; //需要增加next指针 for(i=0; (i<pos) && (current->next != NULL); i++) { current = current->next; } next = current->next; //步骤1-2 current->next = node; node->next = next; //步骤3-4 if( next != NULL ) //当链表插入第一个元素,需要特殊处理 { next->pre = node; } node->pre = current; if( sList->length == 0 ) { sList->slider = node; //当链表插入第一个元素处理游标 } //若在0位置插入,需要特殊处理 新来结点next前pre指向null if( current == (DLinkListNode*)sList ) { node->pre = NULL; } sList->length++; } return ret; } DLinkListNode* DLinkList_Get(DLinkList* list, int pos) { TDLinkList* sList = (TDLinkList*)list; DLinkListNode* ret = NULL; int i = 0; if( (sList != NULL) && (0 <= pos) && (pos < sList->length) ) { DLinkListNode* current = (DLinkListNode*)sList; for(i=0; i<pos; i++) { current = current->next; } ret = current->next; } return ret; } //插入第一个节点 //删除的是最后一个结点,该是如何处理 DLinkListNode* DLinkList_Delete(DLinkList* list, int pos) { TDLinkList* sList = (TDLinkList*)list; DLinkListNode* ret = NULL; int i = 0; if (sList == NULL || pos <0 ) { return NULL; } //if( (sList != NULL) && (0 <= pos) && (pos < sList->length) ) { DLinkListNode* current = (DLinkListNode*)sList; DLinkListNode* next = NULL; //需要增加next指针 for(i=0; i<pos; i++) { current = current->next; } ret = current->next; next = ret->next; //步骤1 current->next = next; //步骤2 if( next != NULL )//需要特殊处理 { next->pre = current; if( current == (DLinkListNode*)sList ) //若第0个位置,需要特殊处理 { next->pre = NULL; } } if( sList->slider == ret ) { sList->slider = next; } sList->length--; } return ret; } DLinkListNode* DLinkList_DeleteNode(DLinkList* list, DLinkListNode* node) { TDLinkList* sList = (TDLinkList*)list; DLinkListNode* ret = NULL; int i = 0; if( sList != NULL ) { DLinkListNode* current = (DLinkListNode*)sList; for(i=0; i<sList->length; i++) { if( current->next == node ) { ret = current->next; break; } current = current->next; } if( ret != NULL ) { DLinkList_Delete(sList, i); } } return ret; } DLinkListNode* DLinkList_Reset(DLinkList* list) { TDLinkList* sList = (TDLinkList*)list; DLinkListNode* ret = NULL; if( sList != NULL ) { sList->slider = sList->header.next; ret = sList->slider; } return ret; } DLinkListNode* DLinkList_Current(DLinkList* list) { TDLinkList* sList = (TDLinkList*)list; DLinkListNode* ret = NULL; if( sList != NULL ) { ret = sList->slider; } return ret; } DLinkListNode* DLinkList_Next(DLinkList* list) { TDLinkList* sList = (TDLinkList*)list; DLinkListNode* ret = NULL; if( (sList != NULL) && (sList->slider != NULL) ) { ret = sList->slider; sList->slider = ret->next; } return ret; } DLinkListNode* DLinkList_Pre(DLinkList* list) { TDLinkList* sList = (TDLinkList*)list; DLinkListNode* ret = NULL; if( (sList != NULL) && (sList->slider != NULL) ) { ret = sList->slider; sList->slider = ret->pre; } return ret; } //main.c #include <stdio.h> #include <stdlib.h> #include "DLinkList.h" struct Value { DLinkListNode node; int v; }; int main() { int i = 0; DLinkList* list = DLinkList_Create(); struct Value* pv = NULL; struct Value v1, v2, v3, v4, v5; v1.v = 1; v2.v = 2; v3.v = 3; v4.v = 4; v5.v = 5; DLinkList_Insert(list, (DLinkListNode*)&v1, DLinkList_Length(list)); DLinkList_Insert(list, (DLinkListNode*)&v2, DLinkList_Length(list)); DLinkList_Insert(list, (DLinkListNode*)&v3, DLinkList_Length(list)); DLinkList_Insert(list, (DLinkListNode*)&v4, DLinkList_Length(list)); DLinkList_Insert(list, (DLinkListNode*)&v5, DLinkList_Length(list)); for(i=0; i<DLinkList_Length(list); i++) { pv = (struct Value*)DLinkList_Get(list, i); printf("%d\n", pv->v); } printf("\n"); DLinkList_Delete(list, DLinkList_Length(list)-1); DLinkList_Delete(list, 0); //DLinkList_Delete(list, 3); for(i=0; i<DLinkList_Length(list); i++) { pv = (struct Value*)DLinkList_Next(list); printf("%d\n", pv->v); } printf("\n"); DLinkList_Reset(list); DLinkList_Next(list); pv = (struct Value*)DLinkList_Current(list); printf("%d\n", pv->v); DLinkList_DeleteNode(list, (DLinkListNode*)pv); pv = (struct Value*)DLinkList_Current(list); printf("%d\n", pv->v); DLinkList_Pre(list); pv = (struct Value*)DLinkList_Current(list); printf("%d\n", pv->v); printf("Length: %d\n", DLinkList_Length(list)); DLinkList_Destroy(list); system("pause"); return 0; }